Everything most people want to know about Living Art Studio before they buy. Don't see your question? Reach out from the asset's Unity Asset Store page.
It turns a flat 2D texture into animated artwork. You drop in your image, paint where each effect should appear, and the built-in GPU effects do the rest — fire, water, lightning, magic, sun rays, sheen, sparks, and more.
Everything plays live in the editor. No Play mode required, no Shader Graph wiring.
Unity 2021.3 LTS and newer. We test against the latest LTS and the current Unity 6 release.
Yes — all three are supported. The package detects the active pipeline on import and brings in the right shader variants automatically.
No. Living Art Studio is self-contained. There is no Shader Graph requirement and no third-party packages to install.
Living Art Studio is designed for 2D art — sprites, UI images, particle textures and 2D materials. It also works on any 3D mesh that uses a 2D texture (cards, banners, decals, props), though the painting workflow is optimized for flat surfaces.
Yes. Effects run entirely on the GPU and the cost is dominated by mask resolution, which you control. We've shipped to iOS, Android and WebGL with a comfortable frame budget.
Pricing is set on the Unity Asset Store and may include local taxes and seasonal sales. Check the live price on the Asset Store.
Living Art Studio is sold under the standard Unity Asset Store EULA. You can use it in commercial projects, both personal and team, on the seats covered by your purchase.
The Unity Asset Store doesn't currently offer trials, but it does offer a refund window. See the Asset Store page for the latest refund policy and any active demos or sample scenes.
Updates ship through the Unity Package Manager. Open Window → Package Manager → My Assets, find Living Art Studio, and click Update when a new version is available.
Use Custom Flow channels. They let you paint your own motion as a vector field and feed it into UV distortion, color advection or any effect parameter. You stay in the same paint-driven workflow without writing shaders.
Most answers live in the Documentation. For anything else, post on the Asset Store discussion tab or use the contact details on the Asset Store page.
The fastest way to know if Living Art Studio fits your project is to drop it into one.
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