Tips & Best Practices
Habits that pay off as your projects grow — from texture choice to keeping your channel list clean.
Recommended habits
- Tileable textures. Custom Flow produces the best results with seamless, tileable textures. Non-tileable textures will produce visible seams as the texture scrolls.
- Mask resolution and Custom Flow 3 / 4. These two channels bake their gradient at a lower internal resolution than channels 1 and 2. A bicubic resample smooths the result for most shapes. When intricate splines are authored on Custom Flow 3 or 4, increasing the mask resolution to 1024 or higher will produce a crisper bake.
- Activate channels deliberately. Channels are disabled by default. Only activate the channels that are actually used. Inactive channels incur no shader cost, because they are skipped by the
_Vis*gate at the top of each pass. - Use the eye toggle for comparison. Toggling the eye off on every channel except the one being tuned isolates its contribution without altering the asset's saved activation state.
- Edit-mode animation. All animations play in the editor, which removes the need to enter Play mode to preview a result. The window drives
_EditorTimeat approximately 60 Hz internally. - Mobile UI and popups. The UGUI shader variant respects Stencil, ColorMask, and the UI clip rect. Living Art Studio materials therefore function correctly as backgrounds for
Imagecomponents inside scroll views and masked panels.